Artist
Presentation
Allucquere Rosanne Stone:
The Zen of MOO: Silence, Meaning, and Quiet Desire in Cyberspace.
Synopsis
by Are Flagan
Already,
at the start of memory. A synopsis of the eloquent story told by Sandy
Stone embarks on a journey she initiated. This abbreviated version,
in other words, returns to memory in an effort to report on a presentation
and recover its meaning, in summary. Here, then, those spoken words
have been condensed and displaced to be replaced by another version
of the same. It is, already, like a dream haunted by the intimacy of
a loss.
At the
beginning of Sandy Stones exploration of on-line communities structured
by text, there was an expressed wish to abandon the artifacts of technology
and return to narrative in the traditional form of oral transmission.
With this departure in speech, the ear records a voice as it returns
to become audible for the first time, and this collapse of distance
between said and heard, language and meaning, is the privileged presence
of a spoken subject. When Stone tuned in to listen for the voice of
technology in her own words, the immediacy of any movement was less
mediated, and it was primarily with the proven memories of metaphors
that she proceeded to speak of experiences that would constantly return
to hearing.
The introductory
tale of technological exegesis involved a blue white flash of lightning
- wait - followed by the rolling echo of thunder born in the
same instant, but arriving later. In this electrically charged silence,
as the differential measure of two speeds, a desire embracing eyes and
ears awaits the inevitable with unfulfilled expectancy. When a lingering
delay creates a slippage between image and sound, perception remains
paralyzed by the potential of this void until the senses are united
when two disparate phenomena implode into one natural spectacle. Here,
at the retention of the anticipated, time can be counted between two
separate instances to decipher a distance, and this length of silence
harbors the missing voice waiting to be discovered. Presence, now, becomes
a calculated measure of synchronicity facilitated by what is technology:
a diachronic method producing the idiosyncratic token of a temporal
silence.
Stone recounted
various experiments with animals to explore the meaning of this still
time. Birds were equipped with latex helmets to feed them a delayed
auditory feedback, and this gap in the perception of reception made
them stutter, out of synch with their own voices. When the hushed span
awaiting recognition failed to coincide with the habitual speech pattern,
a postponed transmission of sound bred a temporary muteness in the species.
Albino cats played a role in the investigation of links between pigmentation
and deafness, but the tranquillity of real time links between the senses
was invested with another experience of subjectivity during this research
project. To establish hearing profiles for the cats, an electrode was
attached to the auditory nerve, and neuronal spikes would then register
as curves on an oscilloscope. In one remarkable incident, Stone substituted
the graph for her own ears to trace the audio track of a cat crawling
through the grass to leap on a mouse. Caught by one voice, the two bodies
evidently merged in a blurred boundary of flesh and technology where
subjectivity blended into one disembodied presence.
To listen
in on the talk at this juncture, of human and animal, once more was
caught the flash of a quiet desire manifested by another breed, joining
organism and machine. Technology, in oral transmission, had somehow
found its voice to synchronize the silence of subjectivity. Birds articulated
a mastery of the subject in a stutter, while cats lent their near deaf
ears to hear a dialogue on inter-subjectivity, and at both intersections
technology intervened with a simultaneity cross-referenced in a momentous
moment to make temporal distances interchangeable. This time, then,
in the on-line communities of collective stimulants, remembered, here,
in experimental metaphors from electronic zoology, had virtually demolished
the waiting room - the cybernetic habitat had become an incarnation
of silence in itself. The prevailing weather forecast for this sphere
promised thunder and lightning in the turmoil of an instant. A big bang
in stark electric light was pointed at technology to illuminate a chaotic
world where text and image would connect across the currents of other
lives. At this epicenter, amidst a sensual crescendo, Sandy Stone reached
the eye of the storm.
Analysis
by Stephen Chalmers
Waking
up early, bristling with excitement, I would make myself a bowl of cereal
and sit in front of the terminal which had found its home in our kitchen,
many times larger than the laptop upon which I now write. Dialing the
phone, hearing the mysterious tones, and quickly placing the handset
into the rubber cradle, I would log onto a DEC System 10. At around
300 baud, the terminal slowly translated the tones into characters,
scrolling from left to right. I would read BBS (bulletin board) postings,
play rudimentary interactive games, and write notes to unseen friends
until the evening. After a little sleep the cycle would repeat. In this
new world of mine, social interaction was dramatically changed by technology
- I was able to communicate and have personal relationships with people
I had never met. It was a truly magical time - feeling unbound by geography,
unconstrained by physical reality, making acquaintances through my typed
words.
Stone still
feels this magic. Walking in, without notes, sitting comfortably on
the steps to the stage, she stood in remarkable contrast to the majority
of other presenters. Stone is a storyteller.
Stone began
her discussion about identity and meaning in Cyberspace in an unlikely
way - by telling her childhood memory of a hurricane. In Stone's story,
anticipation and terror filled her mind as a child while a hurricane
roared outside a room filled with furniture covered with sheets. Stone
gave life to an Atwater Kent radio in this room, transforming it into
a frightening vision of technology gone awry. The machines are restless
tonight. The descriptions were so vivid; you could imagine the sheets
over the chairs, flashes of lightening, the sound of rain, and the evil
radio in the dark.
Stone's
interest in binary relationships person/machine, fantasy/reality,
physical/ethereal states draws from this experience with the seemingly
alive radio. In addition to this evil radio, such characters populated
her story as helmeted stuttering birds wearing Walkmans, and cats that
transmitted their auditory experience to Stone as they stalked their
prey. This unlikely cast was a means to express her examination of the
technologies of communication and interpretation, of the possibilities
of translation without loss. Her work today continues the examination
of the space between binaries. Stone's story of her urgency to affect
the understanding of time and space through the study of these dualities
entranced the audience.
Stone moved
from stories of cyborg cats and birds, into a discussion about early
computer systems. Regarding the SysOps (System Operators) of these networks,
she viewed their jobs as one of fascist surveillance and control of
information - in a world of limited server space, someone has to decide
what material stays and what goes. Her vision of a utopian community
would be one without a server, one not controlled by an individual,
or even the laws of the physical world. Stone feels that technology
can be liberating or enslaving, it's what we do with it that defines
its morality.
Stone's
story again segued from one seemingly unrelated topic to another, this
time from fascist SysOps to the Zen of MOO. MUDS (Multi-User
Dungeon, Dimension, or Domain) are computer applications that simulate
environments, and in the primitive versions the user interacted with
the computer, which responded to commands such as go west,
with pre-programmed text-based responses. In later versions participants
were able to interact with each other and the computer, and then eventually
MOOs (object oriented, instead of text oriented MUDs) were developed,
providing tools to create and modify objects with new properties. These
environments are an interactive fictional world, complete with their
own socio-cultural environment supporting synchronous communication.
This definition of MOOs/MUDs would encompass the large (significantly
larger than the number users with good social change in mind)
group of gamers. In popular non-utopian games such as Quake, players
can design the arena in which their virtual being can communicate with
and/or kill other people's virtual beings. Stone stated that the next
generations of MOOs/MUDSs are in the experimental stage, these environments
will be entirely graphic based and will evolve based on the interactions
between objects in the environments, even if there are no human participants.
Stone is
drawn to the environment of MOOs/MUDs, because of the freedom of identity
that they provide. Being disembodied in Cyberspace, you can define yourself
as any person you desire. Your mind is freed from your body - your textual
being is separated from your physical being. She feels that textual
life has an existence of its own, which is sometimes more interesting
than physical body, although the textual/physical can coexist.
Stone is
hopeful that what will be done with the technology of the MOO/MUD environments
will be liberating, and create a new, better social order. This new
order will be one of loose and ever changing, individually defined social
hierarchies.
This Utopian
vision is hard to imagine. In 1994 there were just a couple of thousand
of pages on the Internet, just five years later there are hundreds of
millions. In this explosively logarithmic growth, the vast majority
of pages are for commerce, a point that Stone did not address in her
discussion. It's hard to see where technology, which is primarily business
and profit driven, could effect social change, but I hope she is right.